![]() You can see what I mean around the three-minute mark in this video below: This might be funny if it had some context - for instance, is he playing a woman because they would only hire a woman for the job? Does he just like to dress up as a woman sometimes and is doing so at work because his wife won’t let him do it at home? So far, I’ve yet to see or hear anything that gives it context, so I’m just confused instead of amused. He keeps trying to speak in a high-pitched feminine voice but always reverts back to his low, masculine voice. There’s also a man dressed as a woman, called Lotti, who plays a secretary. And I don’t.īut Rufus isn’t the only problem with the game. I have to care about him and his mission if I’m going to put in that effort. ![]() This is even more problematic in an adventure game, because it’s up to me to help this guy achieve his goals. I gave up watching Mad Men when I realized that I abhorred all the characters and didn’t care one iota what happened to them. I usually need to feel something for a character in order to care about their plight, whether this is in a game, a movie or a TV show. From my experience so far, I just want nothing to do with him. If I’m going to spend hours upon hours helping this guy solve puzzles, I need to care about him. I don’t think the developers expect us to sympathize too much with Rufus, but that doesn’t make it any easier to sit through. He wants to get off this trash heap of a planet called Deponia and head to Elysium, where everyone’s supposed to be rich without having to work. He’s a self-proclaimed lazy slob who doesn’t work and just complains all day about how his (ex-)girlfriend doesn’t do enough for him, despite the fact that she supports both of them. My main issue with the game is the protagonist, Rufus. I knew what I was missing, and I thought I checked every hot spot ten times, but it turned out to be in the one spot I only checked once and hadn’t realized I didn’t take the item. About five of those hours were spent in the first area simply because it simulates a messy room so well. I spent over sixteen hours with the game before I gave up and decided to just write about my experience so far. Still, I wanted to try and give it a chance. From the very beginning, I found myself groaning more than laughing. Unfortunately, the game did not pull me in the way other point-and-click adventures have.
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